为什么叫 CICI8BIT?WHY CICI8BIT?
我出生于 1989 年,成长在 90 年代。六岁那年,父亲带回家一台日本任天堂游戏机。开机、插入第一盘“10 合 1”卡带,CRT 的扫描线里跳出《超级马力欧兄弟》:可以变大、缩小、发火球,也会很不体面地掉进坑里,然后再爬起来继续救公主。对一个六岁小孩来说,这不是一台机器,是客厅里突然开了一个通往异世界的洞。
后来我才知道,bit 是计算机表示信息的最小单位。那个年代的 8-bit 硬件一点也不阔气:分辨率低、颜色少,角色还得靠小小的 Sprite 一块块拼起来。条件紧得像美术师的行李箱只能带几件东西,但他们偏偏用这些方块造出了全世界都忘不掉的形象。
所以,8bit 对我从来不只是“复古滤镜”。它代表一种我很想继承的创作方式:资源有限,想象力不限;像素很小,世界可以很大。于是就有了 CICI8BIT。
I was born in 1989 and grew up in the 1990s. When I was six, my father brought home a Japanese Nintendo console. I switched it on, inserted my first “10-in-1” cartridge, and Super Mario Bros. appeared through the scanlines of our CRT: growing, shrinking, throwing fireballs, falling into pits with very little dignity, then getting up to rescue the princess. To a six-year-old, this was not a machine. It was a hole in the living room leading to another world.
Only later did I learn that a bit is the smallest unit of information a computer can represent. Eight-bit hardware was not exactly extravagant: low resolution, few colours, and characters assembled from tiny sprites. The artists packed under those limits had almost no luggage allowance, yet somehow built images the whole world still remembers.
So 8bit has never been just a “retro filter” to me. It stands for the creative spirit I want to inherit: limited resources, unlimited imagination; tiny pixels, enormous worlds. That is how CICI8BIT got its name.