角色与像素世界 · 设计档案CHARACTERS & PIXEL WORLDS · DESIGN ARCHIVE
FCBOY插卡男孩CARTRIDGE BOY
一个男孩,一位掌机伙伴。
从口袋里的游戏记忆,走进像素世界。A boy and his handheld companion.
From pocket-sized memories into a pixel world.
角色设定 / 动作帧 / 变身机甲 / 掌机灵感CHARACTER DESIGN / SPRITE SHEETS / MECH FORMS / HANDHELD INSPIRATION

从一个动作开始THE BOY IN MOTION
蓝色棒球帽、紫色上衣与像素轮廓构成主角的视觉标识。将奔跑、跳跃、瞄准和情绪拆成连续姿态,观察每一帧的重心与节奏。A blue cap, purple shirt and pixel silhouette define the protagonist. Running, jumping, aiming and expression are explored through successive poses, with attention to balance and timing.
掌机成为伙伴A HANDHELD WITH CHARACTER
把掌机的屏幕、按键和外壳变成脸与身体。小小的屏幕传递情绪,短肢体完成行走、跳跃、瞄准与跌倒。The screen, buttons and shell become a face and body. A small display carries emotion while compact limbs walk, jump, aim and fall.
从口袋到驾驶舱FROM POCKET TO COCKPIT
掌机伙伴扩展成可以驾驶的机甲:外壳展开,驾驶舱开启,动作从轻巧的步伐转为有重量的落地与冲击。The handheld companion expands into a piloted mech: the shell unfolds, the cockpit opens, and small steps become weighty landings and impacts.
街道、怪兽与像素致敬STREETS, CREATURES & PIXEL HOMAGES
街灯、餐车、邮筒与旧汽车建立场景尺度;英雄、怪兽与机器人动作研究延续儿时游戏和特摄的视觉记忆。Streetlights, food carts, mailboxes and old cars establish a world at character scale. Hero, creature and robot studies revisit the visual memories of childhood games and tokusatsu.
像素之外,掌心之中BEYOND PIXELS, IN YOUR HANDS
真实掌机的使用与收藏记录。米灰色外壳、绿色屏幕和实体按键,是角色设计与这一页配色的起点。Notes from using and collecting real handhelds. Warm gray shells, green screens and physical buttons are the starting point for the characters and this page’s palette.






























