← 返回作品← BACK TO WORKS

角色与像素世界 · 设计档案CHARACTERS & PIXEL WORLDS · DESIGN ARCHIVE

FCBOY插卡男孩CARTRIDGE BOY

一个男孩,一位掌机伙伴。
从口袋里的游戏记忆,走进像素世界。
A boy and his handheld companion.
From pocket-sized memories into a pixel world.

开始游戏PLAY GAME

角色设定 / 动作帧 / 变身机甲 / 掌机灵感CHARACTER DESIGN / SPRITE SHEETS / MECH FORMS / HANDHELD INSPIRATION

男孩与掌机伙伴 · 角色设定 / The boy & his handheld companion · character design
男孩与掌机伙伴 · 角色设定The boy & his handheld companion · character design
01

从一个动作开始THE BOY IN MOTION

蓝色棒球帽、紫色上衣与像素轮廓构成主角的视觉标识。将奔跑、跳跃、瞄准和情绪拆成连续姿态,观察每一帧的重心与节奏。A blue cap, purple shirt and pixel silhouette define the protagonist. Running, jumping, aiming and expression are explored through successive poses, with attention to balance and timing.

男孩动作总览 / Boy · action atlas
男孩动作总览Boy · action atlas
跳跃与近身动作 / Jumping & close combat
跳跃与近身动作Jumping & close combat
掌机、情绪与变身 / Handheld, emotion & transformation
掌机、情绪与变身Handheld, emotion & transformation
待机、跳跃与瞄准 / Idle, jump & aim
待机、跳跃与瞄准Idle, jump & aim
空中动作与表情 / Airborne poses & expressions
空中动作与表情Airborne poses & expressions
滑行、掩体与奔跑 / Sliding, cover & running
滑行、掩体与奔跑Sliding, cover & running
奔跑循环帧 / Running cycle
奔跑循环帧Running cycle
02

掌机成为伙伴A HANDHELD WITH CHARACTER

把掌机的屏幕、按键和外壳变成脸与身体。小小的屏幕传递情绪,短肢体完成行走、跳跃、瞄准与跌倒。The screen, buttons and shell become a face and body. A small display carries emotion while compact limbs walk, jump, aim and fall.

掌机伙伴动作总览 / Handheld companion · action atlas
掌机伙伴动作总览Handheld companion · action atlas
待机与行走 / Idle & walk
待机与行走Idle & walk
跳跃与蓄能 / Jump & charge
跳跃与蓄能Jump & charge
移动瞄准 / Moving & aiming
移动瞄准Moving & aiming
跨越障碍 / Clearing obstacles
跨越障碍Clearing obstacles
伙伴的情绪 / Companion expressions
伙伴的情绪Companion expressions
03

从口袋到驾驶舱FROM POCKET TO COCKPIT

掌机伙伴扩展成可以驾驶的机甲:外壳展开,驾驶舱开启,动作从轻巧的步伐转为有重量的落地与冲击。The handheld companion expands into a piloted mech: the shell unfolds, the cockpit opens, and small steps become weighty landings and impacts.

合体与能量释放 / Transformation & power-up
合体与能量释放Transformation & power-up
重型动作与驾驶舱 / Heavy motion & cockpit
重型动作与驾驶舱Heavy motion & cockpit
掌机机甲动作总览 / Handheld mech · action atlas
掌机机甲动作总览Handheld mech · action atlas
机甲行走循环 / Mech walk cycle
机甲行走循环Mech walk cycle
像素装备设计 / Pixel equipment
像素装备设计Pixel equipment
04

街道、怪兽与像素致敬STREETS, CREATURES & PIXEL HOMAGES

街灯、餐车、邮筒与旧汽车建立场景尺度;英雄、怪兽与机器人动作研究延续儿时游戏和特摄的视觉记忆。Streetlights, food carts, mailboxes and old cars establish a world at character scale. Hero, creature and robot studies revisit the visual memories of childhood games and tokusatsu.

角色比例与街道道具 / Character scale & street props
角色比例与街道道具Character scale & street props
银色英雄动作研究 / Silver hero · motion study
银色英雄动作研究Silver hero · motion study
角兽动作研究 / Horned kaiju · motion study
角兽动作研究Horned kaiju · motion study
合体机器人动作研究 / Combined robot · motion study
合体机器人动作研究Combined robot · motion study
忍者龟动作研究 / Ninja turtle · motion study
忍者龟动作研究Ninja turtle · motion study
05

像素之外,掌心之中BEYOND PIXELS, IN YOUR HANDS

真实掌机的使用与收藏记录。米灰色外壳、绿色屏幕和实体按键,是角色设计与这一页配色的起点。Notes from using and collecting real handhelds. Warm gray shells, green screens and physical buttons are the starting point for the characters and this page’s palette.

掌机并置 · 绿色屏幕 / Handhelds side by side · green screens
掌机并置 · 绿色屏幕Handhelds side by side · green screens
掌机游戏画面 / Games on a handheld
掌机游戏画面Games on a handheld
掌机系统记录 / Handheld system notes
掌机系统记录Handheld system notes
掌机收藏记录 / Handheld collection
掌机收藏记录Handheld collection
早期设计与动作版本EARLY DESIGNS & MOTION ITERATIONS
双主角早期动作 / Early duo motion
双主角早期动作Early duo motion
变身与载具探索 / Transformation & vehicle studies
变身与载具探索Transformation & vehicle studies
早期角色与道具图集 / Early characters & props
早期角色与道具图集Early characters & props
机甲早期动作 / Early mech motion
机甲早期动作Early mech motion

CREDIT 01
秘技达成!隐藏频道已解锁CHEAT ACCEPTED
▶ Bilibili · Mahlercc