- 活力Energy
- 回应Response
- 亲近度Trust
照料规则 · 离线也会继续Care rules · Time away counts
水质 <50%:浑浊、活力下降。
水质 <30%:严重浑浊,不再回应呼唤。
饱食 <30%:虚弱;<15%:濒危,不再回应触碰;<5%:死亡。Water <50%: cloudy, less energy.
Water <30%: very cloudy, no call response.
Fullness <30%: weak; <15%: critical, no tap response; <5%: death.
全缸居民共用照料数值。每真实小时饱食 −2、水质 −0.8;未处理遗体时水质额外 −4;死亡满 24 小时会化为白骨残骸。投喂饱食 +18、水质 −3;换水恢复至 100%。持续照料会恢复亲近度。死亡记录不会随换水、重新布景或迎接新居民消失。Residents share care values. Per real hour: fullness −2, water −0.8; uncleared remains cost another −4 water and become skeletal remains after 24 hours. Food adds 18 fullness and costs 3 water; a water change restores 100%. Continued care rebuilds trust. The memorial survives water changes, design resets and new residents.
日常照料DAILY RITUALS↘
沙岸新生命LIFE ON THE SAND BANK◌
孵化和生长按真实日历计时,离线也会继续。孵化约数月,长成成体需要多年;幼龟出巢后各自探索。成龟、幼龟和蛋合计最多 4 个名额。Incubation and growth follow the real calendar, including time away. Eggs take months and maturity takes years. Young explore independently. Adults, young and eggs share four places.
✳每只龟各有节奏:觅食、休息、探头或晒背。
每单击一次头部或龟壳,顺时针转向 45°;空间不足时会停下。水中偶尔会因同伴靠近或水波而加速躲避。Each turtle forages, rests, looks around or basks in its own rhythm.
Each tap on the head or shell turns it 45° clockwise; it stops if there is not enough room. Nearby turtles or ripples may occasionally prompt a quick underwater escape.
初始布局:陆地 1/3 · 水域 2/3(3 : 6)Initial layout: Land 1/3 · Water 2/3 (3 : 6)
虚拟生态玩法 · 照料数值用于游戏A virtual habitat · Care values are part of the game
放入一片自然A PIECE OF NATURE
将素材卡拖入缸内指定位置,或点击图片预览。选中物件后,W 移动、E 旋转、R 缩放;拖动彩色轴或平面调整,绿色轴控制上下。Drag a card into the habitat, or click its image to preview. Select an object: W moves, E rotates, R scales. Drag a colored axis or plane; green moves up and down.
当前选择SELECTED OBJECT↙